A State of Abstract Reality:
In an ever evolving and fast paced technologically driven society we are constantly seeking refuge
in escaping the reality. Today a regular individual of our generation does not escape the reality
by physically transporting themselves into different locations, but indulges in experiences that imitate an alternative reality, allowing us to virtually escape the reality. More than ever the use of augmented reality recognizes that physical realms of architectural boundaries are no longer a constraint to escape the reality.
Imagine an environment where people know where they are, what they are, and can in principle escape to another location. With this infrastructure a regular individual is able generate immersing experiences and interactions fuelled by the desire to become immersed in a simulated land for entertainment and play, or to add a new dimension of interaction between digital devices and the real world.
Building on the hedonistic culture of Ibiza and the technology of augmented reality Trance interrogates what the future of a perpetual night out experience could be. The project emulates
a reality which enables detachment from one’s physical surroundings and experiences and transports them to a different abstract reality. Trance’s site is based on the technology of Shazam and uses music as site to create a virtual landscape by tracking the bodily movements of an individual to a particular song (played at the time), which in turn generates and simulates a virtual and abstract landscape. If the landscape is simulated in Ibiza,
it will comprise of geographical entities of Ibiza such as mountains, tress, goats, lizards, etc. This simulated landscape will be projected in another location i.e. Tokyo, if a similar song is played that night. The generated landscapes are projected around the consumer as they dance to someone else’s reality. The night becomes a self-referential evolutionary system driven by the consumer’s autonomic reactions to the changing state of their environment. A continual cycle of action and reactions between the physical and digital becomes the new “reality”.